Blackout Bart

Faction: Wellsport Brotherhood

Role: Gunner

Hit Points: 6

Skill Card Slots;Heavy Lead Shot


 * Basic Attack
 * Level 1
 * Cost: Free
 * May prioritize Heroes
 * Attack Dice: 3
 * To Hit: 3+
 * Range: 2
 * Level 2
 * Cost 3
 * May prioritize Heroes
 * For each Hit of 5+ on an enemy Hero, Push that Hero up to 1 zone.
 * Attack Dice: 4
 * To Hit: 3+
 * Range: 2

Blackout Shots


 * Level 1
 * Cost: 3
 * May prioritize Heroes.
 * Hits cause Blind
 * For each Miss, Bart suffers 1 damage
 * Attack Dice: 5
 * To Hit: 3+
 * Range: 2
 * Level 2
 * Cost: 4
 * May prioritize Heroes.
 * Hits cause Blind and Slow
 * For each Miss, Bart suffers 1 damage
 * Attack Dice: 6
 * To Hit: 3+
 * Range: 2

I Shoot Better When I've Had A Few


 * Level 1
 * Cost: Free
 * No effect until Leveled Up
 * Level 2
 * Cost 4
 * When Bart attacks.
 * Hits deal +1 damage for this attack.
 * After attacking, roll a die. Bart suffers that much damage
 * Flip this skill to Level 1.

Wellsport Brotherhood Gunner that came with the core Rum & Bones set.

Bart (who has forgotten his last name) is another Royal Navy washout. He made the warrant of gunner before his love of rum and spirits overcame his devotion to duty. Captain Pale found him in the West Indies, up to his waist in a giant rum keg and shooting at anyone that dared come near his ‘stash’. Amazingly, he wasn’t shooting to kill. Even dead drunk, his aim is superb with cannons or pistols. Unlike the RN, the Wellsport Brotherhood doesn’t care how much you drink, so long as your job gets done. Thus, Blackout Bart takes meticulous care of his ships’ guns and stores, better than he ever did in His Royal Majesty’s service. Bart dreams of being rich enough to open a public house one day, though he admits he’ll need vast amounts of treasure, lest he drink himself out of stock inside of a week.