Terrible Tink, Fairy on a Mission

Faction: Mercenaries

Role: Brute

Hit Points: 12

Skill Card Slots;Fairy Greatsword


 * Basic Attack
 * Level 1
 * Cost: Free
 * If Tink has 6 or more damage, for every hit of a 6, roll 1 additional die.
 * Attack Dice: 4
 * To Hit: 4+
 * Range: 1
 * Level 2
 * Cost: 5
 * If Tink has 6 or more damage, for every hit of 5+, roll 1 additional die.
 * Attack Dice: 4
 * To Hit: 3+
 * Range: 1

Fairy Anger


 * Level 1
 * Cost: 0
 * Reduce the cost to Level Up tis skill by 1 for every 2 damage on Tink.
 * Level 2
 * Cost: 6*
 * Move Tink up to 4 zones. She may then make 1 Basic Attack for dree.
 * This attack gains +3 dice and may re-roll all Misses.
 * Flip this skill to Level 1.

Touch of Fairy Dust


 * Level 1
 * Cost: 0
 * No effect until Leveled Up
 * Level 2
 * Cost: 2
 * When a friendly Hero activates.
 * That Hero may move up to 1 additional zone per move action this turn. If that Hero has Storybook Crew, the may also move through, but not end on, zones containing enemies.
 * Flip this skill to Level 1

Mercenary Brute that came with the Captains Promo set.