Mister Sticks, Dangerously Drunk

Faction: Mercenaries

Role: Quartermaster

Hit Points: 8

Skill Card Slots;Hits the Spot


 * Basic Attack
 * Level 1
 * Cost: Free
 * Hits of 6 do the following:
 * Grog: Deal 2 damage
 * Rum: 1 friendly Hero gains 1 Gold.
 * Whiskey: Heal Sticks up to 1.
 * Attack Dice: 4
 * To Hit: 4+
 * Range: 1
 * Level 2
 * Cost: 4
 * Hits of 5+ do the following:
 * Grog: Deal 2 damage
 * Rum: 1 friendly Hero gains 1 Gold.
 * Whiskey: Heal Sticks up to 1.
 * Attack Dice: 5
 * To Hit: 4+
 * Range: 1

Take a Swig


 * Level 1
 * Cost: 3
 * Grog: 1 Hero may immediately make 1 Basic Attack.
 * Rum: 1 friendly Hero gains 2 Gold.
 * Whiskey: 1 friendly Hero may heal up to 3 and move up to 2 zones
 * Level 2
 * Cost: 4
 * Grog: 1 Hero may immediately make 1 Basic Attack with +2 die.
 * Rum: 1 friendly Hero gains 3 Gold.
 * Whiskey: 1 friendly Hero may heal up to 4 and move up to 3 zones

Drink Hand


 * Chose 1 Drink at the start of each Mister Sticks turns.
 * May pay 2 Gold to switch drinks during turn.
 * Different Drinks give different buffs to Mister Sticks' skills:
 * Grog
 * Rum
 * Whiskey

Mercenary Quartermaster that came with the Fairy Tale Hero Pack.