Patchwork Porter, Soul of the Ship

Faction: Bone Devils

Role: Quartermaster

Hit Points: 8

Skill Card Slots; Soul Siphon


 * Basic Attack
 * Level 1
 * Cost: Free
 * For each Hit of 5+, heal Porter up to 1.
 * Attack Dice: 4
 * To Hit: 4+
 * Range: 1
 * Level 2
 * Cost: 5
 * For each Hit, heal Porter up to 1.
 * Attack Dice: 4
 * To Hit: 4+
 * Range: 1

Spare Parts


 * Level 1
 * Cost: 3
 * Deal Porter 1-3 damage..
 * 1 other friendly Hero gains that many Coins
 * Level 2
 * Cost: 3
 * Deal Porter 1-3 damage..
 * 1 other friendly Hero gains that many Coins, also heal them up that amount.

Reanimator


 * When Crew (friendly or enemy) are KO'd, Porter may pay 1 Coin per Crew KO'd to deploy 1 Deckhand in a zone containing friendly Crew.

Bone Devils Quartermaster that came with the core Rum & Bones set.

Forgetfulness is not a trait one commonly associates with a quartermaster, but ‘Patchwork’ Porter regularly misplaces the log board, the signal book, and anything else that isn’t nailed down. It got to the point where Captain Albrecht remarked ‘he’d lose his own arm if it weren’t attached’. So, naturally, some mischievous crewmen stole his arm as a prank. Easy enough to do, as the Bone Devils sleep like the dead. But, never one to suffer a slight for long, Porter fashioned himself a new arm, tracked down the miscreants, and made them ‘walk home’ (a very long journey from the middle of the Atlantic to shore). Since then he’s discovered having a wooden arm is actually quite useful as a makeshift shield, and is easily repaired. He’s taken to attaching other bits and oddments to his person, most notably his treasure box on a dangling chain in front of him, so that it can never be stolen (or misplaced).