Daniel Pale, The Bastard of Wellsport

Faction: Wellsport Brotherhood

Role: Captain

Hit Points: 10

Skill Card Slots; Quicksilver Blade


 * Basic Attack
 * Level 1
 * Cost: Free
 * Hits of 6 cause SILENCE
 * Attack Dice: 4
 * To Hit: 4+
 * Range: 1
 * Level 2
 * Cost: 5
 * Hits of 5+ cause SILENCE
 * For each 5+ rolled, roll 1 additional die
 * Attack Dice: 4
 * To Hit: 3+
 * Range: 1

Magnificent Bastard


 * Level 1
 * Cost: 3
 * Draw 1 Tide Card.
 * Hits of 5+ deal 2 damage
 * Attack Dice: 3
 * To Hit: 3+
 * Range: 1
 * Level 2
 * Cost: 4
 * Draw 1 Tide Card.
 * Hits deal 2 damage
 * Attack Dice: 3
 * To Hit: 3+
 * Range: 1

Wellsport Fury


 * Level 1
 * Cost: Free
 * No effect until Leveled Up
 * Level 2
 * Cost 3
 * After a friendly Hero rolls dice for an attack.
 * That Hero may suffer 1 damage per Miss to re-roll those misses. Flip this skill to Level 1

Wellsport Brotherhood Captain that came with the core Rum & Bones set.

Captain Pale commands the Brotherhood with an iron fist and a velvet glove. He’s tolerant of their excesses at port, and utterly ruthless in his discipline at sea. Any seafaring prey that surrenders to the black flag can count on fair treatment. You’ll be robbed, of course, but you can keep your ship, and they’ll not lay a hand on your crew or passengers. Refuse honorable quarter though, and none will be given. When one asks about the secret to his success as a buccaneer, Captain Pale says it’s all about the brooding. ‘Always be thinking,’ he says, ‘And what better way to think than by having a good, long brood where you can cut a dashing figure on a backdrop of windswept waves.’ He recommends the figurehead, the maintop, the poopdeck, and the stern windows for prime brooding locations. Captain Pale is getting on in years, and wants to retire before he’s old and gray. Now that Davy Jones is dead, he’s got a chance to really earn a fortune like no other pirate in history! Captain Pale is utterly devoted to Margaret Hale, Quartermaster on the Fortune’s Favor.