Red Hood, The Rum-Runner Maiden

Faction: Mercenaries

Role: Gunner

Hit Points: 6

Skill Card Slots;Grog-Soaked Bullets


 * Basic Attack
 * Level 1
 * Cost: Free
 * May Prioritize Heroes
 * Attack Dice: 3
 * To Hit: 3+
 * Range: 2
 * Level 2
 * Cost: 3
 * May Prioritize Heroes
 * Hits cause SLOW.
 * Heroes already suffering SLOW suffer STUN instead
 * Attack Dice: 4
 * To Hit: 3+
 * Range: 2

Rum Molotov


 * Level 1
 * Cost: 3
 * Hits cause BLIND.
 * Gains additional dice equal to the number of enemies in the targeted zone.
 * Attack Dice: 2
 * To Hit: 4+
 * Range: 2
 * Level 2
 * Cost: 4
 * Hits cause BLEED and BLIND.
 * Gains additional dice equal to the number of enemies in the targeted zone.
 * Attack Dice: 3
 * To Hit: 3+
 * Range: 2

Emergency Stash


 * Level 1
 * Cost: 0
 * No effect until Leveled Up
 * Level 2
 * Cost: 3
 * When a Hero within 3 zones suffers damage.
 * Prevent up to 3 of that damage.
 * That Hero may then move 1 zone.
 * If that Hero has Storybook Crew, move up to 2 additional zones.
 * Flip this skill to Level 1

Mercenary Gunner that came with the Fairy Tale Hero Pack.